Xbox One may update and reboot, mid-game
Xbox Live lead program manager, John Bruno, said that the cloud-based Xbox Live Compute has been in development for over a year and derives from Windows Azure tech.
On Xbox One’s cloud-based updates Bruno explained: "Once in a while, rather frequently actually, the host OS will require an update, meaning the physical machine is going to get rebooted, whether your code is running or not."
"That’s a problematic thing for a game, and is oftentimes in the middle of a multiplayer session; we've worked very hard to overcome that, but that’s not to say it’s going to be a reality in every case.”
Bruno was pushed on the issue, to see how it would impinge on a game like Titanfall (which is an online-only release) and what would happen if Microsoft’s cloud servers failed altogether.
"I can’t answer that. I don’t know what the guys over at Titanfall have built into their game. It’s up to the game developer. If they want to rely more on our XBLC service, we’re happy to support that. We do provide a platform for them to persist data, but that’s up to the developer to utilize that."
So games that rely on the cloud might not be able to run without it?