Is outside pressure causing Tomb Raider to be more violent? No.
The people behind the new Tomb Raider videogame have had to come out and insist that no-one is putting them under pressure to make their game more violent after it became the first release in the franchise to get an 18 PEGI rating.
Ian Livingstone, the life president of Eidos, said: "There was no outside pressure to change. Audiences today want realism in their games. The pillars of Tomb Raider are exploration and adventure, puzzle-solving and combat. Combat had always been an afterthought in previous Tomb Raiders so we thought we want to raise the combat."
"To make that realistic she's going to have to sustain damage. Previously she'd been armour-plated, Teflon-covered and adventurous. A decision was made to make it 18 because of the combat involved, the graphics involved and that gritty realism. It's definitely the correct decision."
Of course, Lara Croft has caused controversy before, recently sparking a debate because a baddie wanted to rape her in a game. This, naturally, saw everyone arguing about the morals of videogames as a whole. Of course, hardly anyone acknowledged that computer games are as varied as movies and, last time we checked, there wasn't a national debate on whether or not the Die Hard franchise was too violent or whether sexual assaults should be taken out of fiction.
It's not like some game developer wanted to make a super-realistic action adventure game based on 'A Child Called 'It'', is it?
The debate around video games is, by and large, had by people who never play them and indulge in media that is just as questionable when put under the microscope. The debate they should be having here is: What kind of sicko wants to play a game based on a bloody archaeologist? Piss off and go back to Time Team, y'weirdos.