Shake a baby to death? There's an app for that
iPhone app developers have a list of issues with Apple's procedures as long as their code. The bulk of them centre on the lack on consistency in the clearing of an application for sale, and the lack of dialogue if and when Apple find fault.
On the one hand, Apple have processed over 35,000 apps since last July; last month saw another 7,200 apps make their way into the already rammed App Store on iTunes. But the tireless efforts of staff behind the scenes to keep on top of submissions is no excuse as far as developers are concerned. Incorrect use of icons, badly designed interfaces, abuse of copyright, apps that crash without fail - for every app with a glaring error that's knocked back, another finds its way into the store.
But then there are the apps which should never have been cleared the App Store in the first place. Yesterday, Apple withdrew Baby Shaker, a game in which the player had to quiet crying babies by shaking them to death:
Unsurprisingly, there are more than a few people asking why the hell Apple cleared it for sale in the first place. It was submitted by a company called Sikalosoft, and first appeared on Monday but was withdrawn yesterday. Sikalosoft's website is barely a homepage and all reference to Baby Shaker has been removed.